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济南市真爱妇产医院能做孕检吗?济南市省立医院可以做输软管吻合术吗MARS - that#39;s where more than 450 Chinese people want to live.火星- 有450多中国人想住那。They#39;ve applied for one-way tickets to the red planet offered by Mars One, an organization based in the Netherlands hoping to establish a human colony there in 2023.他们已经申请了前往这颗红色星球的单程票,由Mars One提供,一个总部设在荷兰的组织,希望2023年在那建立一个人类定居地。On its website (www.mars-one.com), it says it hasn#39;t yet begun its astronaut selection program, but had so far received in excess of 37,000 applications, including more than 450 from China.在其网站上(www.mars-one.com),它说还没有开始宇航员的选拔程序,但迄今已经收到了超过37000份申请,包括来自中国的450多个。The non-profit organization announced its private spaceflight project in June last year saying that it would send a communications satellite and pathfinder to Mars by 2016 and land four astronauts in 2023 to establish a permanent settlement.这个非营利组织在去年6月公布了私人航天项目,表示到2016年将发送一个通信卫星以及火星探路者到火星,2023年四个宇航员在那登陆以建立一个永久定居地。After that, a new set of four astronauts would arrive every two years.在那之后,每两年四名宇航员组成新的一批将抵达那里。 Mars One is planning a reality TV show where the audience can select the astronauts and watch as they prepare for the epic journey.Mars One正计划一个电视真人秀节目,观众可以选择宇航员并看着他们准备史诗般的旅程。It said it had developed ;a precise, realistic plan based entirely upon existing technologies.;它表示它已经开发出了“一个精确的、现实的完全建立在现有技术基础上的计划”。It said the primary personal attributes of a successful astronaut would be emotional and psychological stability, supported by personal drive and motivation.它说一个成功宇航员的主要个人特质将是情感和心理的稳定,受个人动力和动机所持。;Once on Mars, there is no means to return to Earth. Mars is home,; its website says. ;A grounded, deep sense of purpose will help each astronaut maintain his or her psychological stability and focus as they work together toward a shared and better future.;“一旦上了火星,意味着不再返回地球。火星就是家,”该组织的网站说。“一个稳定深远的目的将帮助每个宇航员保持其心理的稳定,使他们专注于朝着一个共享和更好的未来而一起工作。”It lists five key requirements for applicants - resiliency, adaptability, curiosity, ability to trust, and creativity/resourcefulness.它对申请者列出了五个关键要求——弹性、适应性、好奇心、信任、创造力/足智多谋。Successful candidates will receive a minimum of eight years of training before they leave Earth behind.成功的候选人在他们离开地球之前将接受至少八年的训练。Ma Qiang, a 39-year-old Sichuan Province native, told Beijing Youth Daily he hoped to be selected to make his life ;worth living.;马强,一个39岁的四川人告诉《北京青年报》他希望被选中以使他的生命“值得活下去。”Ma said he survived the 2008 earthquake in the southwest province but had been deeply affected by what he had seen.马强说他经历了2008年在中国西南省份的地震,一直深受他所看到的东西的影响。After that, Ma wanted to do something to make his life worth living, he told the newspaper, and a journey to Mars could be the answer.在那之后,马强想做些事情来让他的生命有价值,他告诉记者,火星之旅可能会是。Wang Wenming, 30, from Kunming in southwest Yunnan Province, said his dream was to explore a new world.王文明,30岁,来自云南昆明,说他的梦想是去探索一个新世界。 /201302/223915槐荫区妇幼保健院客服中心 济南市第一人民医院治疗子宫肌瘤好吗

莱芜人民医院看病怎么样Nothing says ;the future; like a disembodied head. As developers and designers begin churning out the next generation of games and entertainment, the pace of technology demos showing what types of computer-generated graphics will soon be possible has picked up. And that means one thing: more creepy-yet-astonishing 3D-generated heads.没有什么能比一颗活生生的头部更能代言“未来”。随着开发及设计人员纷纷着手研发下一代的游戏系统,这项预示着最新计算机生成图像效果的技术已经取得了进展。而这意味着一件事——我们将看到更多令人毛骨悚然、却又不由惊叹的3D合成头像。Activision (ATVI) is showing off new technology at the annual Game Developer#39;s Conference, taking place in San Francisco this week. The rendering techniques and code that create life-like animation were unveiled by the gaming giant#39;s research and development division yesterday. The animated character shown here is being rendered in real-time on current card hardware, suggesting innovations like these could be showing up in commercial products sooner rather than later.美国动视(Activision)在上周于旧金山举办的一年一度的游戏开发者大会(Game Developer#39;s Conference)上展示了他们的最新技术成果。这家游戏开发巨头的研发部门昨天发布了可以生成的渲染技术及代码。此处所示的动态人物是在显卡设备上实时渲染而成的。它意味着类似的创新技术要不了多久就会出现在各类商业性产品上。;We will show how each detail is the secret for achieving reality,; wrote researcher Jorge Jimenez on his blog, before the presentation. ;For us, the challenge goes beyond entertaining; it#39;s more about creating a medium for better expressing emotions and reaching the feelings of the players. We believe this technology will bring current generation characters, into next generation life.;“我们将让大家看到,每一处细节才是表现真实感的秘诀。”大会演示之前,研究人员乔治?吉梅内兹在自己的客上写道:“对我们来说,这场挑战面向的不仅仅是应用,更多的是要打造一种媒介,能够更好地表现情绪、引发玩家共鸣。我们相信,这项技术能够为现世代的游戏角色注入次世代的生命。”Activision isn#39;t alone. Chipmaker NVIDIA (NVDA) recently touted real-time face-rendering at its GPU Technology Conference in California. The program, dubbed Face Works, employs face- and motion-capture technology developed at the University of Southern California#39;s Institute of Creative Technology. The center#39;s Light Stage process records data to within a tenth of a millimeter using photography that captures the geometry of an actor#39;s face. Light transmission through skin -- the key to rendering subtle emotional cues like blushing -- and reflections can be recreated as well.抱着这种想法的开发商并非仅只动视一家。芯片制造商英伟达(NVIDIA)最近在该公司于加利福尼亚召开的GPU技术大会(GPU Technology Conference)上大力鼓吹实时面部渲染技术。这套名为“面子工程”(Face Works)的程序采用了美国南加州大学(University of Southern California)创意技术研究所(Institute of Creative Technology)开发的面部及动作捕捉技术。它的核心系统“灯光舞台”(Light Stage)将处理通过摄影捕捉到的、精确到0.1毫米以内的演员面部参数。它也可模拟出光线穿过皮肤进行传播以及反射的效果,渲染脸红等各种精细的情绪表现。At Sony#39;s (SNE) Playstation 4 launch even earlier this year, actor Max von Sydow made a brief appearance on stage -- as an interactive 3D model. David Cage, founder of innovative studio Quantic Dream, demoed what kinds of graphics would be possible on the console maker#39;s next hardware release. (Why so many old men? It#39;s not clear, but it may have something to do with the complexity of rendering wrinkles that move and bend.)索尼(Sony)出产的游戏机Playstation 4于今年更早时候发布时,马克斯?冯?西多曾上台露了下脸——以互动式3D人物的形式。创意工作室Quantic Dream创始人大卫?凯奇演示了游戏机制造商推出下一部硬件设备时可能呈现出怎样的图像。(为什么会有这么多老年男性的面部图像?具体原因不明,但是或许跟渲染各类延展曲折的皱纹难度很高有关。)All of this is likely to kickstart another round of debate about the so-called ;uncanny valley.; That concept suggests that when human replicas -- either robots or in computer renderings -- begin to look realistically but not perfectly human it can make real-life observers feel queasy or revolted. (The ;valley; in questions is the dip in a graph of the comfort level of humans presented with a rendered human likeness.) As of yet, that hasn#39;t stopped engineers from pushing the boundaries of what#39;s technology possible -- perhaps in hopes of leapfrogging over the problem entirely.所有这一切似乎有望掀起一轮关于所谓的“恐怖谷”(uncanny valley)的争论。这项理论认为,人类复制品——机器人或是计算机渲染出的角色——在视觉上开始变得越来越写实却又不是纯正的人类,这会让真实的人类看到他们时感到反胃或憎恶。(将人类面对不同渲染程度的仿制人类所表现出的心理舒适度绘制成一张图表后,问题中的“谷”指的就是图表中的低谷区。)这个问题暂时尚未阻挡住工程师拓展技术疆域极限的尝试——或许他们指望着能够实现蛙跳式的进展,从而从根本上绕过这个问题吧。 /201304/233229济南市真爱女子人流多少钱 Apple appears poised to change the way Americans pay for stuff. Or at least, it will try.苹果(Apple)似乎要改变美国人的付方式了。或者至少,他们准备尝试一下。Sources confirm several reports that the iPhone 6, expected to be introduced on Tuesday, will include technology that will turn the device into a mobile wallet that could be used to pay for items at retail stores. Apple’s mobile wallet will be based on NFC, or near field communications, a technology that uses radio communications to transmit data and that works in a growing number of point-of-sale systems. The iPhone’s Touch ID fingerprint scanner will be used to authenticate users, and Apple AAPL -0.83% has teamed up with credit card companies to make the service broadly useful, the sources, who agreed to speak on condition of anonymity, said.消息源确认了iPhone 6将包含一项新技术,可以将移动设备作为钱包使用,从而在商店购买物品。这项移动钱包技术将采用NFC,也就是利用无线电来发射数据的近场通信技术(near field communications)。该技术已被越来越多的销售终端系统所采用。匿名消息源表示,iPhone将采用Touch ID指纹扫描来鉴别用户身份,苹果也将与信用卡公司合作,扩大这项务的应用范围。An Apple spokeswoman declined to comment.苹果的一位女发言人拒绝对此发表。Apple, which aly has payment credentials for some 800 million people globally through iTunes accounts, has long been expected to make a bid to dominate mobile payments.苹果通过iTunes账户,已经获得了全球范围内大约8亿用户的付授权。公司要争取主宰移动付领域,这也早在人们预料之中。While Apple’s move is certain to shake up the mobile wallet market, the company’s success is far from guaranteed. And it comes at a time when the utility of digital wallets is being called into question, even as other forms of mobile payments are taking off.尽管苹果此举必然会引起移动钱包市场的震动,但苹果能否成功却远未确定。数字钱包的实用性究竟如何尚存疑问,而其他移动付手段也正在逐渐兴起。Indeed, there is no longer a mobile payments market, but rather, several mobile payments markets.确实,这不是一个移动付市场,而是好几个移动付市场。Mobile wallets, which were expected to take the world by storm, have languished in the past few years. Giants like Google, PayPal, wireless carriers, and major retail chains, as well as promising startups like Square, have all struggled to make wallets popular. After years of effort, just .1 billion in purchases came from mobile wallets last year, according to Javelin Strategy, a research firm. That’s just a tiny fraction of the roughly .5 trillion in annual retail payments in the ed States.本以为将如风暴般席卷全球的移动钱包,在过去几年中可谓命途多舛。谷歌(Google)、贝宝(Paypal)等巨头、无线运营商、大型连锁店,以及Square等前途光明的初创公司,在推广移动钱包上都步履维艰。根据研究公司Javelin Strategy的数据,在多年的努力后,通过移动钱包完成的交易额在去年仅有31亿美元。相对于美国去年零售交易额的大约4.5万亿美元来说,这只是极小的一部分。The challenges have been myriad. Google’s Wallet has been hamstrung by the company’s inability to get enough partners—most notably merchants and credit card companies—on board. Google also struggled to overcome roadblocks put up by some wireless carriers, who were promoting the own rival wallet.这其中遭遇的挑战数不胜数。由于谷歌无法找到足够的合作伙伴——尤其是商家和信用卡公司,公司的钱包产品萎靡不振。谷歌还难以克某些无线运营商设置的障碍,后者也在推广自己的钱包类产品。That service, which is backed by Verizon, ATamp;T, and T-Mobile, struggled as well, first because it was plagued by delays, and later, because of its ill-fated name: Isis. After the emergence of the violent jihadist group in Iraq by the same name earlier this year, the carriers announced that they would ditch the brand. Just this week, CEO Mike Abbott announced that the service would be renamed Softcard.而由威瑞森通讯(Verizon)、美国电话电报公司(ATamp;T)和T-Mobile开发的钱包务也一样经历着困顿。起初是因为这项务一直跳票,随后又因为那个倒霉的名字:Isis。随着今年早些时候拥有同样名字的伊拉克暴力圣战组织兴起,运营商宣布他们准备放弃这个品牌名。就在这周,Isis的首席执行官迈克o阿尔伯特宣布这项务将更名为Softcard。Square, for its part, pulled its Wallet app in May, replacing it with Order, an app that allows users to order ahead and skip the line at local restaurants.而另一方面,Square在今年5月放弃了其钱包业务Wallet,推出了新产品Order,这项应用可以让顾客提前预定餐馆,免去了排队的烦恼。From a consumer standpoint, all these efforts suffered from the same pitfalls: acceptance at merchants was spotty and paying by phone was not necessarily more convenient than paying with plastic.从顾客的角度来看,这些努力都走入了同一个误区:并非所有商家都接受这种付方式,而用手机付也并没有比信用卡付更方便,这让它显得可有可无。Some analysts believe that Apple, with its market clout and experience designing consumer products, could change the dynamics. In particular, the inclusion of NFC technology in the iPhone, could encourage more merchants to upgrade their point-of-sale system so they can accept mobile payments from both iPhones and the growing number of Android phones that are also equipped with NFC.一些分析家相信,拥有强大市场影响力、拥有丰富的设计消费品经验的苹果能够改变这一现状。尤其是包含NFC技术的iPhone会促使更多的商家升级他们的销售终端系统,从而接受iPhone以及越来越多同样配有NFC技术的安卓(Android)手机的移动付。“Smartphones didn’t take off until Apple came in,” says Mary Monahan, research director for mobile at Javelin. “Tablets didn’t take off until Apple came in. A lot of people are hoping that this is a game changer.”Javelin的移动产品研究总监玛丽o莫纳汉表示:“智能手机在苹果加入后才开始高速发展,平板电脑也是在苹果加入后才广泛流行起来。许多人希望苹果能够化腐朽为神奇。”But recent publicity about hacking into Apple accounts of celebrities could pose a new obstacle for the company.但最近美国明星的苹果账户被黑事件传得沸沸扬扬,将会给苹果造成新的麻烦。“For this to work, Apple has to garner much more confidence in the security of what they offer,” says Tim Bajarin, a veteran Apple analyst with Creative Strategies.Creative Strategies的资深苹果分析师蒂姆o巴加林表示:“如果苹果要在移动付领域取得成功,就必须在安全性上获得比现在多得多的信任。”In the meantime, other parts of the mobile payment market are growing quickly. Javelin estimates consumers spend more than billion in “mobile commerce” last year. The category includes not only e-commerce purchases made with mobile phones or tablets, but also purchases of services like rides through apps like Uber and Lyft, deliveries of food and merchandise through apps like Postmates and Seamless GrubHub, and others. Those in-app payments have quickly become a multi-billion business dominated by companies like PayPal’s Braintree and Stripe, one of the hottest payment companies to emerge in recent years.与此同时,移动付市场的其他领域正在蓬勃发展。Javelin估计消费者去年在“移动商务”上花费了超过560亿美元。这不仅包括使用手机或平板电脑完成的网上购物,还包括通过应用购买务,如Uber和Lyft的打车务、Postmates和Seamless GrubHub的食物和商品快递等等。这些通过应用实现的消费已经很快形成了规模达数十亿美元的市场。贝宝的Braintree以及近年来最炙手可热的付公司Stripe成为了该领域中的领头羊。Finally, mobile person-to-person payments, which are enabled by banks and by companies like PayPal and Square, are also growing, though the total number of transactions remain small. It’s not clear whether the iPhone’s mobile wallet will enable these kinds of transactions.最后,由以及贝宝和Square等公司提供的个人对个人(p2p)移动付也在日渐成长,不过该领域的交易总额仍然较小。iPhone的移动钱包是否会持这类交易,目前尚不得而知。 /201409/327316莱芜市莱城区人民医院引产多少钱

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